Gain 2(3) Strength . • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes • Flying. Endless mode is kinda fun for the first loop where you've more or less reached your finished state and can flex on stuff for a while, but once you've gone much. Grants you 3 (5) Thorns. Endless Agony is pretty low impact, but provides some extra up-front damage in the first half of the game or so. Deal 10(13) damage. ChaseShiny • 58 min. Whenever you draw this card, add a copy of it to your hand. Deal 6 damage. About Press PressDaily Slay the Spire Discussion (67/696): Bonfire Spirits. pretty solid front loaded damage at a point in the game you want good front loaded. Piercing Wail is a common Skill for The Silent. Deus Ex Machina is Unplayable, and its effect to. Quick Slash is a Common Attack for The Silent. Painful Stabs Wild Strike Power Through. Gain 4 (Upgraded: 6) block. For example, if you obtained this card as the Defect, it will grant you blue Skill cards. ago. It increases each individual Poison stack by +1. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. 2: Happy Holidays! Eviscerate card buffed. In Pokémon terms it would be in a tier of its own. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. Exhaust. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Gremlin Nob is the reason I'd say this is generally "fine" rather than "meh" in the first few floors. If you are playing a discard deck or have three or more discard cards in. Swift strike is barely different and for some reason is an uncommon that you need to pay ~100g for, which is ridiculous. Wraith Form is a Green power card in Slay the Spire. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan • Eviscerate • Expertise • Finisher • Flechettes • Flying Knee. Bane is a common Attack card for the Silent. ago. You've don't have to hunt boring elites, you turn one anyway, to be even more powerful. An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. So yeah it's all ascension. The agony never ends. Slay the Spire Wiki. On average her cards are less impactful but often replace themselves (backflip, acrobatics, escape plan etc) and are cheaper on energy (shivs, deflect, slice). Key card was after image (add 1 block for every card played) and lots of 0 energy cards like shivs, deflect, endless agony, neutralize. If you use Adrenaline (upgraded), it draws Endless Agony, which draws another Endless Agony, but then doesn't draw a 3rd card as expected, probably because it counted 2 cards having been drawn. I used Nightmare on an Endless Agony to add 3 to my draw pile, but when it arrived in my deck next turn, I only received 3; the rule of Endless Agony says to add another to my hand when drawn. Cloak and Dagger: Gain 6 Block and 1/2 Shivs. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes • Flying Knee. Note that the Dexterity loss stacks. all enemies vulnerable on first turn plus 0 cost attack cards like endless agony, blade dance, neutralise, slice and then Bullet Time which turned. WLP is a card I would pick up on floor 1, because while it isn' t great in act 1, it's such as important card to have access to for the remainder of the run. Ascension 3 Silent run ft. . The worst case scenario for this card is that you draw it on a turn where you have no other skills. Call me with up to 10 [ [ name ]]. Artifact blocks Catalyst's Poison. Exhaust. Deal 4 (6) damage. Dash is an Attack card for The Silent. So flechettes needs skills to work. Game description-----Slay the Spire is a fun rogue-like /. Very powerful because The Silent has a tendency to have long fights. Every other 2 cost still feels kinda better for me. There are many use cases for endless agony. Effect: Deal 6 damage. 17 votes, 11 comments. Upon Upgrade it causes all enemies to lose 8 Strength instead. Power Through is a Red skill card in Slay the Spire. Rampage is a Red attack card in Slay the Spire. Tough Bandages is a Rare Relic. Text under CC-BY-SA licensepipai_ • 4 yr. Energy | Unplayable. Malaise is a Rare card for The Silent which permanently reduces one enemy's Strength and applies many turns of Weak. ago. The text that allows you to continuously create multiple copies in your deck tends to be completely irrelevant, as fights are either over before you. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. g. I had a run once with lots of shivs, [[concentrate]]s, and [[endless agony]], and thanks to strange spoon the average cost of cards in my deck went down every time throughWraith Form is a Power card for The Silent. Card draw increased from 2 -> 3. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. 8 billion damage. Wraith Form can be. One of the worst 0-cost attacks overall IMO. Enjoy the game with friends in a co-op multiplayer mode. ago. Evolve+ is an EXTREMELY powerful card. YMMV, of course. = Trip is a Colorless skill card in Slay the Spire. Like most Roguelikes/lites, Endless ends up turning you into an unstoppable force. Still has good damage even throughout Act 2. Tactician is an uncommon skill card for the Silent: "Unplayable. Rare. I don't know that exploring it further would be particularly interesting and I'd rather see something that shows off the incredibly well thought out game design that Megacrit managed to pull off with slay the spire. Rare. Damage increased from 3 -> 4. I went for a build around finisher, goal was to put as many attacks as possible per turn and with some drawing power and luck to pull out a finisher. It is also 2 cards. Weekly Patch 56: The Collector A Thousand Cuts now activates 0. Plus the lantern and nunchaku really help with the extra energy. And also really fun. Whenever you play a card this turn, the enemy loses 3 HP. You can find jorbs shirts and hoodies at: you want to buy the games we've been playing check out: htt. This deck felt goooood. At that point, it's just an attack and a skill. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes. It still has its uses (as I mentioned I don't feel like any Ironclad card is outstandingly bad). Endless Agony Silent Uncommon Attack (100% sure) 0 Energy | Whenever you draw this card, add a copy of it to your hand. Fantasy. Title: Endless Agony. As a Rare card, it can be obtained after defeating a Boss. Call me with up to 10 [[ name ]], where name is a card, relic, event, or potion. After over 100 hours on my phone, multiple on switch, and dozens of hours watching slay the spire content online, I'm finally ready to own it for the third time so I can start modding! Any suggestions on must-have mods for someone who already has experience in the game? Daily Slay the Spire Discussion (229/696): Evolve. Yesterdays Discussion: Energy Potion | Tomorrows Discussion: Entrench". Effects Whenever you draw. Apply 6 (9) Poison. Endless agony cloned itself, before anyone says anything. Lose 4 HP. Honestly surprised that it works. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan. Weekly Patch 51: Recursion Adding beta art for. ago. Weekly Patch 1: The First of Many! Tools of the Trade. It deals damage to all enemies whenever the player plays any type of card. Members Online. However,. Fantasy. Even with shivs, you'd rather find your [[Accuracy]] or cycle through your deck again. Boy was i wrong. but to me Anger stops working semi-consistently at mid-low ascension, and Endless Agony barely works at all). Custom Mode is a game mode unlocked by playing a Daily Climb. J. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games… Prepared is a Skill for the Silent. I’m finally starting to feel like I get this game!Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Furthermore, when encountering the Ghosts event in Act 2, he seemingly doesn’t even think about it anymore before accepting. Most importantly, it counts Shivs, so play as The Silent and get as many Shiv generators as possible. Daily Slay the Spire Discussion (449/696): Philosopher's Stone. Weekly Patch 42: Reboot Updating icon for Tools of the Trade power. Patch V1. 3. Yesterday I finished ascension 4 on The Defect and earlier today I finished ascension 13 on The Silent (with my Shiv deck). Upon upgrade it deals an additional 10 damage to every enemy. Die Die Die • Glass Knife • Grand Finale • Unload. 4. Slay the Spire takes some of the best parts of deckbuilding games, roguelikes, and dungeon crawlers and mixes them into a wholly new and extremely satisfying package. 1 (0) Energy | At the start of your turn, draw 1 card and discard 1 card. Why does Endless Agony fill my hand with copies at the start of each battle. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan • Eviscerate • Expertise. Although on the surface it may seem to be no better than a card like Backflip, it synergizes very well with cards whose effects trigger upon being discarded (e. Slaying the Spire for Dummies (The Silent Edition) By Blood Flowers. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I didt even see the bit off the card lol. Ethereal. Wiki Questions? Honestly I'd say that the setting for slay the spire is the least compelling thing about the game. Business, Economics, and Finance. And you will usually pick some front loaded attacks instead of skills. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment Jamies_awesome_rack • Additional comment actions. Whenever you Discard a card during your turn, gain 3 Block. Obviously it's super strong if you find it late but I think it's kind of bad to start with since I will literally get no gold ever. I finally realised what "Infinite agony" is. Accuracy: Shivs do extra 3/5 damage. Exhaust. Effect: Whenever a card is created during combat, Upgrade it. Next Discussion: Endless Agony. I was wondering what you guys think about Ectoplasm (+1 mana, can no longer gain gold). Sucker Punch is a Common Attack for The Silent. Community content is available under CC-BY-SA unless otherwise noted. If you get Endless Agony:0energy deal 4 (whenever you draw this card, add a copy of it to your hand) -> build a deck that cycles through the deck. Ruby - Beat the game with the Ironclad. With both you can probably figure out a way to kill them without an enabler. Add a Comment. Remember to pace yourself! endless agony is a weird card. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Being able to deal 10 damage for zero energy is very tempting. Each Bouncing Flask attack is +1 poison (+3 in total, or +4 in total when upgraded. 2 update) and it only costs 1 energy. For example cards like Nightmare, Burst, Wraith Form. 1] You draw your hand, "Calculated Gamble+" and "Infinite Agony. Berserk is a rare Red power card in Slay the Spire. IMO it should work as the former if it doesnt already. + some bonus cards to synergy with it Choke, thousand Cuts, after image, etc. At the end of your turn, lose 2 Strength. having 0 mana cards is cool for the silent and it has some good synergies, but where it falls off is the concept of the card. . Effect: Reduce the cost of all cards in your hand to 1 this turn. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. Upon Upgrade it causes all enemies to lose 8 Strength instead. Die Die Die • Glass Knife • Grand Finale • Unload. At the start of each of your turns, it applies Poison to each enemy. When it comes to 0-cost attacks, the Defect has the best, most diverse options for damage. After his fight, skills pay the bills. Choke is an Attack for The Silent that also lowers an enemy's HP by 3 for every card you play after that until the end of your turn. Prepared is a low-risk pick. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. You can help Slay the Spire Wiki by expanding it. Fix for Bite cards not loading correctly (it gave you Madness cards) when resuming a run. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). I mostly just take Madness because the alternative is. So this card is definitely not good for early act 1. Weekly. On Upgrade, it applies 7 Poison instead. Rarity:Event. Chemical X may be worth picking up for Skewer, as the Silent has other strong X. Gain 1 Energy and discard 2 cards at the start of each turn. At the start of each turn, gain !M! Strength. Dexterity, Panic Button, and Frail all affect the bonus block if they are in effect when this card is played. Every other 2 cost still feels kinda better for me. In theory you can go with this deck forever, since it outscales the enemies faster than. Rupture is a Red power card in Slay the Spire. Upgrade ALL of your cards for the rest of combat. Obtain a random potion. Best Add a Comment Moonfridge1232 Eternal One + Heartbreaker • 1 yr. Act 1: Prepare for Gremlin Nob and get early attacks that make sense (read: not [[endless agony]]). Whenever you gain Block, deal !M! damage to a random enemy. Acrobatics costs 1 energy to draw 3 cards and discard 1 card, thus yielding a net gain of 2 cards (not considering the cost of drawing acrobatics in the first place). ago. Upon Upgrade, it gives a free 2 Weak for 0 Energy, which can be consistently cycled to keep a single enemy Weak while your deck is still small. StefVC • 4 yr. Members Online. To be fair, the first time through the deck matters more than the rest, but at least it doesn't clog up late-game as much as other cards might. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes. Heck, one of her best front-loaded damage cards is Blade Dance (as of the 2. Patch V2. The first time it is played, it deals 8 (12 if Upgraded) damage twice, but each time after that it deals 2 less damage with each hit until the damage eventually reaches 0. The Silent begins each game with 1 copy of Survivor in the deck. Accuracy is a Power card for The Silent. Predator is good for Cycle/Draw decks as it increases your options on the turn following it. Can be played for 0 energy. TLDR: You shouldnt grab it. I don't think I actually used the Well Laid Plans+, so you can probably skip it, it actually slowed the deck down. Does not activate after you end your turn; however, it can be activated by using Gambling Chip to discard cards at the beginning of the fight. With Gambling Chips and an Endless Agony turn 1, you can dig through your deck 1 card faster while letting Agony clones itself more later on Obviously catalyst is a strong card that is usually a fantastic pick up in act 3 when you have a decent amount of poison in the deck, but is useless in act 1. Adrenaline Have 9 Energy during a single combat. I ended up with a defect deck that. The Block amount is affected by Block modifiers at the time Dodge and Roll is played. Add One Hit Wonder or Terminal to get more challenge. Since Perfected Strike counts itself as a card containing "Strike", this card will always have at least 8 base damage. You literally shuffle two cards in your deck that says "When you card this card, draw 2 cards". At least, not without the achievement unlocker mod or similar. Effect: Deal 12 damage. It causes all enemies to lose 6 Strength for one turn, but this card Exhausts. Additional comment actions. I had quite a lot of relics so they were pretty big. Choke damage can stack, so if you play 2 Chokes, every card played that turn will deal 6 HP. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Saves you tons of energy, cards and damage and turns Act 2 Elites, dangerous/annoying fights like Jaw Worms and Darklings and even some bosses into walks in the park. When played, you draw 1 card, then discard 1 card of your choice. So when you cast prepared as the last card in your hand the card you draw simply moves from your draw pile to your discard pile. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by. WLP gets better as you add stronger and more situational cards to your deck. It will almost always deal more damage, unless you have a lot of strength. Can be played for 0 energy. Prepared is a Green skill card in Slay the Spire. This guide is focused on the Silent but some of the general ideas will hold true for the other characters. ago. 49 votes, 22 comments. All-Out Attack is a Green attack card in Slay the Spire. The amount of Block this card generates is the same as a. This card does not appear as an option during normal card removal events making it impossible to remove it from your deck. 2: Happy Holidays! Accuracy card buffed. . Backstab and Diediedie exhaust themselves (also Endless Agony, but that has options) and Glass Knife reduces damage. For Lagavulin you can make life easier with something that has a high base damage. It's also a non-scaling attack that doesn't draw, debuff or recycle, which means that it's basically useless past act 1. Prismatic Shard. Slay the Spire Wiki is a FANDOM Games Community. Whenever you play an Attack, gain 1 temporary Dexterity. At the end of your turn, lose 1. Effect: Whenever you draw a Status card, draw 1 card. 3s faster in Fast Mode and 0. MY BIRFDAY TOMORROW! COME TO IT PLEASE I LOVE YOUWATCH ME STREAM: ON TWITTER:. Place a card from your discard pile on top of your draw pile. Daily Slay the Spire Discussion (19/696): Anger. 50 attacks with Envenom would be +50 immediate damage +147 damage 2 turns later and +1,275 damage 47 turns after that. Assuming you have at least a backflip or acrobatics in your deck, that's infinite cards AND infinite energy. . I went for a build around finisher, goal was to put as many attacks as possible per turn and with some drawing power and luck to pull out a finisher. 6] Return to step 1 and repeat until all enemies on the field are defeated. Accuracy+ card buffed. It deals 7 damage to the target enemy and inflicts 1 Weak. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire… 175K subscribers in the slaythespire community. To master Silent, you have to make dozens of runs and try different card combinations and strategies. Slay The Spire Endless Mode is an entirely optional mode of play that does require a few clicks and some experience playing the game, and in this article, we'll show. If you nightmare a nightmare you can have an infinite amount of any cards. 82 million damage 1002 times" which is basically 1. However, it is very important to balance between attacks and defense, as it is more difficult for him to restore health. Neutralize is generally considered the highest priority Upgrade for the Silent at the start of the game. Reaper is a Red attack card in Slay the Spire. Shitty endless you pop off amazing if you do Reply reply. IMO it should work as the former if it doesnt. 1 (0) Energy | At the start of your turn, draw 1 card and discard 1 card. 129k. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. 0% confident you mentioned Endless Agony in your post. 무색 카드 및 저주와 상태이상은 Slay the Spire/중립 카드 참고. I've had two Silent runs in a row where I have it as my starting relic. Panacea is a Colorless skill card in Slay the Spire. Blights are detrimental passive items, like a negative version of relics. It is however fairly difficult to ensure that you can play your one energy discard effect before playing this card in order to trigger the energy refund in the correct order. Deal 9 (12) damage. Character:Any. This is thematically similar to the Anger/Endless Agony cards, but a bit slower but more contextually useful (use early to get high block, use late to activate god mode) Last edited by Cotton Eye Jonii-chan; Oct 2, 2019 @ 7:38am #5 < > Showing 1-5 of 5 commentsTools of the Trade Silent Rare Power. See more posts like this in r/slaythespireEndless Agony is a Green attack card in Slay the Spire. It plays the next Skill card this turn a second time, for no Energy. Sapphire - Beat the game with the Defect. I guess it could be really good Act 3 & 2 when you've hopefully gotten more energy relics. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. having 0 mana cards. Practically a necessity for pure poison decks to beat. Tignsha, Gamble, Aerobatics, After Image, and Endless Agony all together is insane. After his fight, skills pay the bills. Daily Discussion/Debate #70: Anger. It can also be found in an event where 2 copies of madness are offered in exchange for taking damage. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). Skewer is a good Act 1 draft, but falls off later in the game as it doesn't scale well. Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs. It’s hell. The great thing about this card is its flexibility. It cost 0 until it is played. endless mode is simply not fun now, constantly stacking ♥♥♥♥♥♥♥♥ annoying stuff on top of annoying stuff and punishing players that are actually dedicated enough to play endless mode for hours. Endless Agony: This might be the best seed I ever played! There was so much draw and so many cards played each turn. So unless you have insane card draw you end up with very low impact hands. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. [Endless Agony]], the only controll you have over it's multiplication. Slay the Spire. So when you cast prepared as the last card in your hand the card you draw simply moves from your draw pile to your discard pile. It deals an impressive 50 damage to all enemies, and costs no Energy, but it can only be played if your Draw Pile is empty. . • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel • Flechettes. Exhaust. To make Prostrate better, it could be cool to have it do something like this: ----------------. it's quite nice vs all 3 elites--vs sentries drawing more cards is really useful during the phase of the fight when. Boy was i wrong. This means each. filtbbvvaa • 1 yr. The goal is, to build an optimal deck that consistently defeats all encounters without relying on luck. As an X-cost card, it consumes all remaining Energy when played. Draw 3 cards. C-. ” 2] Infinite agony creates a copy of itself , which you play for four damage to an enemy. Gain !B! Block. Spray • Dagger Throw • Dash • Deadly Poison • Die Die Die • Distraction • Dodge and Roll • Doppelganger • Endless Agony • Envenom • Escape Plan • Eviscerate • Expertise • Finisher • Flechettes • Flying. fix endless mode. Unplayable. Weekly Patch 11: A Library of Features New Green card: Expertise. The card draw is nice but not what you want act 1. It causes all Attacks played next turn to deal double damage. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. UltimateBookshelf • Ascension 20 • 4 mo. (You can use Vintage but it will make things significantly easier, it still fits within this challenge's theme though. Of course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. The continuous Dexterity loss is a debuff, and can therefore be prevented if you have Artifact in place before using Wraith Form, or halted by using Orange Pellets afterwards. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel. Envenom better on longer fights where the enemies aren't blocking. is a Colorless skill card in Slay the Spire. Another way of going infinite without an enabler: An upgraded Concentrate and an upgraded Reflex. . You can find jorbs shirts and hoodies at: you want to buy the games we've been playing check. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. The amount of Block this card generates is the same as a Defend, but the card draw keeps this card relevant in the later stages of a run. I am 100. Any card or relic that counts attacks or card plays (Thousand Cuts, Afterimage, Kunai. I was wondering if you used prepared as your last card and you drew endless agony would it go into your hand and double itself or would it just move to the discard pile. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It actually works like a Twin Strike, so benefit greatly from Strength. 17. Endless agony is just mediocre, but sometimes that extra 8 damage against a slime boss is what you need. Title: Enchiridion. You pick it up in act 1 to help you kill Gremlin Nob/Lagavulin/Sentries when draw damage output is one of your key goals. I was wondering if you used prepared as your last card and you drew endless agony would it go into your hand and double itself or would it just move to the discard pile. Daily Slay the Spire Discussion (489/696): Red Slaver. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of. kaesden • 4 yr. • Corpse Explosion • Dagger Spray • Dagger Throw • Dash • Die Die Die • Dramatic Entrance • Dropkick • Endless Agony • Eviscerate • Feed • Fiend Fire • Finisher • Flash of Steel. Why should a harder spire change your evaluation of sozu vs another boss relic? It doesnt make sense. 179K Members. Type: Relic. So when you cast prepared as the last card in your hand the card you draw simply moves from your draw pile to your discard pile. Daily Slay the Spire Discussion (373/696): Master Reality. Distraction is an Uncommon Skill for the Silent that generates a random Skill and reduces its cost to 0 for the turn, then Exhausts. When Upgraded, this card generates an additional energy next turn. Well I think it depends on the deck. Once that is accomplished, scaling. early in the game, it is 8dmg for 0 energy. Members Online. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games.